Video games
An interactive medium grows larger than film and music combined.
- When
- Era
- Contemporary, Holocene
Pong arrives in arcades in 1972 and home consoles follow. The industry now exceeds the film and music businesses in revenue, and games have become a serious narrative and artistic medium as well as a commercial one. They also drove demand for graphics processors, and those chips turned out to be exactly what training neural networks required — an unplanned dependency that shaped the AI boom.